OGMO Editor 3
OGMO Editor 3 is a tile-based level editor for 2D games, enabling designers to create, organize, and export level layouts and entity data efficiently.
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About This Tool
This tool focuses on data correctness and interoperability, not rendering or in-editor gameplay. It targets developers seeking predictable serialization, robust validation, and a lightweight pipeline to export OGMO-compatible layouts or generic JSON as input to game engines. The feature set is designed to be engine-agnostic, facilitating porting and automation in build systems and CI pipelines.
How to Use
- Provide project inputs: grid size, tile palettes, and layer definitions.
- Add tiles and entities per layer with coordinates and properties.
- Validate data consistency and adjust references to assets.
- Choose export format and run export to JSON or project bundles.
- Import the resulting data into your game engine and iterate as needed.
Frequently Asked Questions
Find Quick Answers
What data formats are exported?
Can I reuse assets between levels?
Is versioning supported?
Does it integrate with engines natively?
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