Unity Custom Inspector
Generates robust Unity custom inspector code for MonoBehaviour or ScriptableObject, detailing serialized fields, attributes, and layout hooks to streamline editor customization.
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About This Tool
Users provide target type, field definitions, and optional layout preferences; the tool outputs a ready-to-use Editor class that customizes the inspector in the Unity Editor.
Conceptually, the generator maps each field to a SerializedProperty, constructs OnInspectorGUI using EditorGUILayout.PropertyField, and adds controls like foldouts or lists when requested. It validates types, serializability, and Unity compatibility to ensure generated code compiles cleanly.
Who benefits: gameplay programmers, editor tooling teams, and engine developers who require consistent editor UX and reduced boilerplate. Unique value: strict adherence to Unity serialization rules, optional advanced layouts, and producing idiomatic C# code with minimal boilerplate. Core features include field mapping, error checking, and optional support for arrays, lists, and nested serializable types. Use cases cover inventory editors, character stats panels, and level tooling integrations.
The tool outputs a self-contained Editor script ready for placement under an Editor folder; it can be extended manually after generation. This accelerates editor customization while preserving Unity compatibility and maintainability.
How to Use
- Provide inputs: specify target_type (e.g., PlayerStats) and define fields with name, type, and serialized flag.
- Enable advanced options as needed: foldouts, lists, and nested types.
- Run generation: the tool produces a complete Editor script snippet.
- Export or copy: save to Editor/YourTypeEditor.cs and import into Unity.
- Integrate: place under an Editor folder in the project and allow Unity to recompile the script.
Frequently Asked Questions
Find Quick Answers
What Unity types are supported by the generator?
Can the tool handle arrays, lists, or nested types?
Does generated code rely on third-party tools?
Need to run multiple calculations?
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