GGST Frame Viewer

A precise frame data viewer for GGST that helps players and coaches inspect move frames, compare characters, and plan practice using consistent, computed frame results.

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About This Tool

This tool provides a data-driven frame viewer for Guilty Gear Strive, enabling players, coaches, and analysts to query and compare frame data across characters and move variants. It normalizes startup (s), active (a), and recovery (r) values, along with on-hit and on-block modifiers, to deliver a consistent basis for practice planning and matchup study. The primary value is reducing time spent searching disparate sources and delivering a transparent, auditable data model for decision making.
Conceptually, the viewer loads a move record (character, move name, optional variant) and exposes computed fields such as total frames, hit_advantage, and block_advantage. Required inputs are character and move; optional inputs include variant and game version. The tool supports batch views, filtering by character or move category, and can export data in CSV or JSON for external analysis. Advanced users can query via API and cache results for repeated lookups.
Who benefits: players sharpening punish setups, coaches planning lab sessions, commentators validating claims, and content creators compiling reference material. Unique differentiators include a normalized data model across variants, immediate computed advantages, and offline or API-enabled workflows. Core features cover input validation, data normalization, multiple move comparisons, and data export, while use cases span practice drills, patch comparison, and reference drafting.
Example scenario: a coach compares two moves across two characters to decide which one to emphasize in a lab session, leveraging computed hit and block advantages to guide drill design.

How to Use

  1. Provide inputs: character, move, and optional variant/version.
  2. Choose scope: select hit or block context.
  3. Run calculation: the tool computes startup, active, recovery, and advantages.
  4. Review outputs: read numeric fields and formatted summaries.
  5. Export or compare: save as CSV/JSON or compare with another move.
How to use frame viewer ggst

Frequently Asked Questions

Find Quick Answers

What inputs are required?
Character and move are required inputs. Variant and version are optional. If a data source is provided, it will guide mapping; otherwise a default dataset loads. The tool validates inputs and will flag unknown moves or characters.
What outputs are produced?
Output includes startup, active, and recovery frames; total duration; hit_advantage and block_advantage values; and optional formatted strings. Exports to CSV or JSON enable external analysis and integration with other tools.
Can I use offline?
Yes. The tool supports offline mode using a local dataset. Data source is optional in this mode; updates require manual dataset patching, but calculations remain identical for cached records.
How are frame advantages calculated?
Frame advantages are derived from the move’s s, a, r values combined with on_hit and on_block modifiers relative to the defender’s timing. The tool reports both hit and block advantages as signed frame differences, with negative values indicating disadvantage.

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