Ogmo Editor
A grid-based level editor for 2D games, enabling tile and entity layout with exportable level data.
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About This Tool
How to Use
Provide inputs for level width, height, and tile size; define or import a tileset reference. Create layers (Tiles, Background, Entities) and place tiles and entities on the grid; adjust properties as needed. Validate coordinates and tile IDs, then export the level as JSON for engine integration. Importing existing Ogmo-like JSON is supported to continue editing. Copy or save the exported data for integration into the project.
Frequently Asked Questions
Find Quick Answers
What formats are exported?
Can I import existing Ogmo JSON?
Is data saved in the browser?
Can I manage multiple levels in one project?
Need to run multiple calculations?
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