Mod Maker FS22

A focused tool for FS22 mod developers to design, compile, and package mods with clear inputs, outputs, and deterministic metadata.

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About This Tool

The Mod Maker FS22 tool defines a formal mod model for Farming Simulator 22, enabling creators to declare mod metadata, organize assets, and specify dependencies. It targets individual modders, small studios, and community creators who build vehicles, buildings, maps, textures, or scripts and want a repeatable workflow from concept to distribution. It reduces manual errors in manifest generation and asset referencing, enabling faster iteration and more reliable in-game compatibility.
The core logic provides a schema-driven input surface, deterministic mod_id generation, automated manifest.json creation, and a ZIP export that preserves a standardized folder structure. It validates required fields, checks asset existence, ensures relative paths, and reports inconsistencies before packaging.
Inputs cover mod_name, game_version, mod_type, assets, dependencies, author, and platform; outputs include package_path and manifest_json. Optional features support licensing, multiple asset types, and scripting integrations for advanced mods. Error handling catches missing inputs, invalid versions, or unresolved dependencies, and it never executes mod scripts as part of packaging.
Industry and localization concerns are addressed by using standard FS22 conventions, clear versioning, and region-neutral packaging. Assumptions include adherence to FS22 mod packaging norms; exclusions include in-game testing, performance optimization, and store submission workflows.

How to Use

  1. Provide inputs for mod_name, game_version, mod_type, and assets.
  2. Configure dependencies, platform, and license if needed.
  3. Run the packaging process to generate manifest_json and ZIP.
  4. Review outputs: mod_id, package_path, and compatibility notes.
  5. Validate and prepare for testing or distribution.
How to use mod maker fs22

Frequently Asked Questions

Find Quick Answers

What is mod_id and how is it generated?
The mod_id is a deterministic identifier generated from the mod name and version. It helps avoid collisions when multiple mods share a name or version. If you require a stable, user-supplied ID, provide it as part of inputs and the tool will honor it for packaging and manifest records.
Which inputs are required?
Required inputs include mod_name, game_version, and mod_type. Optional inputs cover assets, dependencies, author, platform, and license. The packaging step will not finalize until the required fields are present and valid.
What happens if assets are missing?
Missing assets are reported during validation. The tool can either halt packaging with a detailed error or proceed with a warning if the assets are optional, depending on the configuration. In all cases, the manifest references only verified asset paths.
Can I reuse an existing manifest or customize IDs?
You can supply a custom manifest fragment or explicitly set the mod_id to ensure stability across releases. The tool will merge user-provided values with system-generated fields and enforce the final manifest schema during packaging.

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