Texture Resizer
Resizes texture images to exact pixels or scale factors, with aspect preservation, suitable for game assets, web textures, and design pipelines.
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Worked Example & Common Values
Below is a sample worked calculation demonstrating how Texture Resizer processes input data instantly inside your browser.
Image dimensions: 4000 x 3000 pixels (File size: 5MB PNG)
Output WebP Image: 1920 x 1440 pixels (File size: 350KB, 88% reduction)
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About This Tool
Under the hood, the tool computes the new dimensions using standard image resampling techniques. If both width and height are provided, it derives a scale factor. For fit, scale = min(targetW/oldW, targetH/oldH); for crop, scale = max(targetW/oldW, targetH/oldH). If only one dimension is given, the other is derived from the source aspect ratio. Interpolation options include nearest, bilinear, and bicubic; higher-quality options produce smoother textures at the cost of processing time. The approach ensures that texture sharpness and transparency are handled predictably across outputs and formats.
Typical use cases include preparing textures for games across engines, optimizing web textures for bandwidth, or aligning asset sizes for mobile devices. Outputs include the resized image, the resulting width and height in pixels, and the file size. The tool emphasizes deterministic results and provides explicit validation for invalid inputs, such as non-image files or zero or negative dimensions. Advanced users can batch multiple files and inspect per-file results to ensure consistency across a texture atlas or material set.
How to Use
- Provide inputs: Upload a source texture, enter target width and/or height or a scale factor, and select a mode (fit or crop). Ensure keep_alpha matches your asset requirements.
- Configure output: Choose PNG, JPEG, or WebP and set quality; enable or disable alpha as needed.
- Pick interpolation: nearest neighbor, bilinear, or bicubic.
- Run resize to produce the new texture and dimensions.
- Download the result or add more textures for batch processing.
Frequently Asked Questions
Find Quick Answers
What inputs are required to resize a texture?
How do fit and crop differ in resizing?
Which formats are supported for output?
Can I resize multiple textures at once?
Need to run multiple calculations?
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