YMT Editor for RDR2

A focused editor for YMT data used in Red Dead Redemption 2, enabling modders and developers to inspect, patch, and validate entity metadata efficiently.

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About This Tool

The tool provides a structured interface for editing YMT-based entity metadata used in Red Dead Redemption 2. It separates data concerns from binary editing by exposing a schema-aligned model of entities, attributes, and relationships. Conceptually, edits are expressed as patches that are merged into a base asset, with strict validation against the appropriate schema version. The primary users are modders, asset teams, and QA engineers who need reproducible changes, traceability, and version-consistent patches. Unique value comes from deterministic merges, version-aware validation, and exportable diffs that can be reviewed before deployment. Core features include import of either a base asset blob or a patch, entity selection by id, patch application, schema validation, and export of updated assets or patch files. Advanced users can perform batch edits across multiple entities, generate change diffs, and compute data integrity checksums for audit trails. Use cases include updating metadata for new in-game items, correcting attribute values, or aligning assets across builds while maintaining a clear lineage of edits. The tool supports offline workflows and integrates with mod distribution pipelines by producing patchable outputs rather than brute-force binary edits.

How to Use

  1. Provide inputs: set entity_id, project_id, and load source (asset_blob or patch_json).
  2. Validate inputs: run schema/version checks and required field presence.
  3. Apply edits: merge patch into base metadata with deterministic rules.
  4. Review outputs: examine new_asset_blob, diff_json, and log for consistency.
  5. Export and save: download updated asset or patch and commit to repository.
How to use ymt editor rdr2

Frequently Asked Questions

Find Quick Answers

What is YMT data?
YMT refers to entity metadata structures used by game asset pipelines. This tool handles YMT-like schemas or patch wrappers, enabling safe edits without direct binary manipulation.
Can I edit multiple entities at once?
Yes. Batch edits are supported via patch history and sequential diffs, with conflict resolution and audit trails to aid review.
What happens on a patch conflict?
Conflicts are reported with precise positions; you may opt for automatic safe-merge when possible, otherwise you must review and adjust the patch before reapplying.
Is this tool offline?
Yes. It is designed for offline mod development and exports patch files suitable for review and integration into repositories.

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