SKP to OBJ Converter
Converts SketchUp SKP files to OBJ format, preserving geometry, materials, textures, and UVs for cross‑platform 3D workflows.

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About This Tool
This tool converts SketchUp SKP models to OBJ format, enabling cross‑platform use in engines, renderers, and asset pipelines. It preserves geometry topology, vertex order, and UV coordinates when available, and it exports material definitions via MTL files. It is designed for 3D artists, architects, and developers who need a reliable path from SKP to widely supported OBJ workflows. It works with single files or batches of models.
Underlying logic conceptually involves parsing the SKP file to extract meshes, materials, textures, and groupings, then translating those elements into OBJ and MTL representations. Optional steps include triangulating non‑triangular faces, converting normals, and scaling units to align with the target project. When textures are embedded, the tool exports texture mappings and references or exports separate texture files alongside the OBJ/MTL set. The process maintains a deterministic output suitable for version control and auditing.
Core audience includes product designers, architectural visualizers, game asset creators, and pipeline engineers who require consistent conversions without manual re‑modeling. Typical use cases are converting legacy SKP archives for game engines, exporting visualization models for client reviews, and integrating 3D assets into automated build systems. The tool emphasizes reliability, predictable naming, and compatibility with standard OBJ readers and MTL material syntax.
Unique value lies in robust handling of SKP specifics most converters struggle with, such as material assignments per component, texture coordinate alignment, and optional triangulation of faces. It supports optional advanced options like preserving material names, applying unit scaling, and batch processing for large model sets. Outputs are clean OBJ/MTL pairs ready for import without further preprocessing.
How to Use
1) Provide input SKP file or URL and select target format OBJ.
2) Choose conversion options: triangulation, material preservation, unit scaling, and texture handling.
3) Run conversion to generate OBJ and MTL outputs.
4) Download or retrieve the OBJ and MTL files; verify texture references.
5) Import into your target software or pipeline and validate geometry.

FAQs/Additional Resources
Find Quick Answers
What input formats are supported?
Are textures and materials preserved?
Can I batch convert multiple SKP files?
What if the SKP includes features not supported by OBJ?
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