Krunker Viewer

A focused development tool that renders Krunker maps and assets in a browser, enabling developers to preview configurations and share results with teammates.

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1,524+
Total Calculations Run
< 15ms
Browser Execution Speed
100%
Client-Side Privacy
4.9 / 5.0
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About This Tool

The Krunker Viewer tool provides a browser-based renderer for Krunker maps and assets intended for developers, testers, content creators, and tooling engineers. It accepts structured inputs that describe a scene (asset IDs, map references, camera settings, lighting hints) and outputs a visual preview without requiring local game installations. By standardizing inputs and providing deterministic rendering paths, teams can reproduce visuals across environments, compare assets, and validate rendering compatibility early in the development lifecycle. The tool is designed to be data-driven, enabling batch previews from asset catalogs or CI pipelines.
Core logic resolves resources, builds a minimal scene graph, and runs a WebGL-based renderer in a sandboxed context. It supports multiple preset viewpoints, adjustable camera distance, field-of-view, lighting presets, texture quality, and render resolution. The system validates input schemas, caches resolved resources, and can produce a high-contrast silhouette for quick reviews. Outputs can be a rendered canvas frame, a data URL for export, or JSON with scene metadata and resource references.
Who benefits include developers integrating Krunker assets into tooling, QA teams validating visuals after asset changes, educators documenting asset pipelines, and mod creators sharing consistent previews. The unique value lies in a no-install workflow, reproducible previews across browser environments, and exportable artifacts that integrate into CI or documentation. The tool emphasizes deterministic results, minimal dependencies, and straightforward extension points for future Krunker assets.

How to Use

  1. Provide inputs: specify asset_id or map_id, or supply a scene JSON with camera and resource references.
  2. Configure rendering: set resolution, viewpoint, and rendering options.
  3. Run rendering: initiate the viewer to generate a preview.
  4. Review outputs: inspect the rendered frame, check metadata, and download shared artifacts.
  5. Integrate or share: export image or JSON, and integrate into CI or docs.
How to use krunker viewer

Frequently Asked Questions

Find Quick Answers

What is Krunker Viewer?
Krunker Viewer is a browser-based renderer that previews Krunker maps and assets using structured scene inputs. It provides reproducible visuals without requiring a local game installation and is intended for developers, QA, and content creators.
What inputs are supported?
Inputs include asset_id, map_id, and optional scene JSON with camera, asset references, and rendering preferences. The tool validates inputs, resolves resources, and produces a consistent preview frame or metadata suitable for automation.
What outputs are produced?
Outputs include a rendered image frame (data URL or file export) and JSON metadata describing the scene, resources, and camera settings. Outputs are designed to integrate with pipelines and documentation.
Is this tool offline or online?
It runs in the browser and can render assets from configured sources. It can operate offline if all required assets are provided locally; otherwise it fetches resources from permitted domains as needed.

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