Elder Scrolls Skill Calculator
A precise tool to plan and optimize ESO character skill trees, rotations, and champion points for improved DPS and sustain.
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About This Tool
Core Logic & Features: It provides a form-based workflow with required inputs (class, role, available skill points, selected active skills, champion points) and optional inputs (gear score, Mundus choice, race). It uses base skill data, trait ranks, and item-level modifiers to estimate per-skill damage, costs, cooldowns, and uptime. Outputs include total estimated DPS, total resource usage, sustain score, and rotation efficiency. Required features: data lookup, input validation, deterministic calculations, and clear output signals. Optional/advanced features: patch-level multipliers, proc effects, gear set bonuses, and rotation presets for different encounters. Inputs & Outputs: Inputs encompass class (string), role (string), skill_points (integer), selected_skills (array of strings), champion_points (integer), gear_score (integer), Mundus (string), and race (string). Outputs include estimated_dps (float), resource_use (float), sustain_score (float), rotation_efficiency (float). Formatting: numeric values are reported with two decimals; uptime and percentages use a standard percentage format. Algorithms & Calculations: The tool references base damages, costs, and cooldowns from data tables, then applies modifiers for gear, passives, and champion points. DPS is computed as the sum of skill_damage × uptime, adjusted for rotation overlaps; resource usage tracks per-rotation consumption. It provides conservative estimates when data is sparse. Error & Edge Cases: Invalid class or skill names are clamped to known sets; missing inputs trigger safe defaults; external data unavailability yields fallback estimates; inconsistent patch data is warned and handled by using base values. Industry/Region & Localization: English locale with ESO-standard damage and resource units; patch- and region-specific values may require updates. Assumptions & Exclusions: Assumes static patch context and does not model real-time combat dynamics, raid buffs, or group synergies; excludes automatic gear recommendations and direct in-game automation.
How to Use
- Provide inputs: select class, role, patch context, and available skill points.
- Choose skills and define a rotation plan.
- Set gear score, Mundus, and champion points to reflect target scenarios.
- Run calculation to obtain DPS, resource usage, and rotation efficiency.
- Review outputs and adjust inputs to compare builds.
- Export or copy the final build data for reference.
Frequently Asked Questions
Find Quick Answers
What inputs are required?
What does the DPS estimate reflect?
Can I compare multiple builds?
Which patches are supported?
Need to run multiple calculations?
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