FPS Converter
A precise FPS converter that outputs ms per frame, seconds per frame, and total duration from a given frame count for video and animation workflows.

Check It Yourself
About This Tool
This tool converts frames per second into practical timing metrics used in video, animation, and game workflows. It accepts a positive fps value and optionally a total frame count, then outputs ms per frame, seconds per frame, and total duration in seconds. The core formulas are ms_per_frame = 1000 / fps and seconds_per_frame = 1 / fps; total_duration_seconds = total_frames / fps when total_frames is provided. It supports fractional rates (e.g., 29.97) and common cinema/TV rates (24, 25, 30, 60). The converter is designed for editors, animators, and engineers who must align timelines, renders, and asset budgets without performing manual calculations. The tool emphasizes numeric accuracy, clear units, and consistent formatting to reduce timing errors and to speed up pre‑production planning. Use cases include rendering schedules, pacing animations to a target frame rate, and estimating scene lengths based on frame budgets. Unique value lies in immediate, precise outputs from standard inputs, with optional batch support for multiple rates in a single run. Core features include robust input validation, precise decimal formatting, and explicit handling of fractional frame rates. Outputs are designed to be directly plugged into timelines and render settings, reducing guesswork and synchronization mistakes. Typical users include post-production studios, indie game studios, and freelance animators who must quickly verify pacing and duration across different frame rate targets.
How to Use
Provide inputs: enter frames_per_second (fps) value e.g., 30.0.
Optionally provide total_frames to compute duration e.g., 1200.
Run calculation: the tool computes ms_per_frame and seconds_per_frame, and total_duration_seconds if total_frames is supplied.
Review outputs: use ms_per_frame and seconds_per_frame for pacing; use total_duration_seconds to estimate scene length.
Apply results: adjust render settings, timelines, and asset budgeting based on the computed metrics.

FAQs/Additional Resources
Find Quick Answers
What is frames per second (fps) and why is it important?
How do I compute duration with total frames?
Can I use fractional fps like 29.97?
What if I only know duration or need to estimate frames?
User Reviews
See What Others Are Saying
Explore Related Tools
More Solutions for Your Needs
GHz to Hz converter
A fast, precise converter that transforms GHz values to Hz for engineers, students, and researchers needing SI-prefix frequency conversions.
GHz to MHz Converter
Converts GHz values to MHz with a single input, targeting engineers, students, and technicians who need fast frequency unit conversion.
Your Feedback Matters
Help Us to Improve