HLSL Shader Editor
A lightweight online editor to write and test HLSL shaders, with syntax awareness, error reporting, and immediate previews for developers and students.
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About This Tool
The HLSL Shader Editor online provides a focused environment to author, validate, and iterate HLSL shaders without local toolchains. It accepts HLSL source, a target shader model, and optional macros, then compiles and reports syntax and semantic issues. This enables rapid exploration of shading techniques and effects across devices.
Conceptually, the tool routes source to a backend HLSL compiler that returns diagnostic information and optional reflection data for inputs and resources. The workflow emphasizes correctness and portability, with compile-time checks guiding optimization and compatibility decisions.
Beneficiaries include game developers, graphics programmers, educators, and students who need reproducible results and quick feedback. The tool’s value lies in accelerated iteration, precise error reporting, and easy integration of validated shader code into engines and pipelines.
Core features include syntax-aware editing, compile-time validation, error/warning reporting with line references, macro support, and entry-point selection. Reflection data exposes constant buffers, textures, and resource bindings to inform integration planning. Use cases cover prototyping lighting, shading techniques, and validating shader compatibility against DirectX targets.
How to Use
1. Provide inputs: insert HLSL source code in the editor.
2. Choose shader_model and entry_point as applicable.
3. Run compilation and validation to check syntax and semantics.
4. Review errors or warnings with line/column details and fix as needed.
5. Copy, export, or save the validated shader code for downstream workflows.
FAQs/Additional Resources
Find Quick Answers
What is HLSL?
Which shader models are supported?
Can I export or copy code?
What happens if compilation fails?
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