City Generator
Generates Minecraft-ready city layouts for builders and map makers with districts, roads, and export-ready schemas.

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About This Tool
City Generator provides a parameter-driven workflow to produce scalable urban layouts for Minecraft projects. It accepts city_size_blocks, grid_style, district_ratios, road_density, and optional terrain_constraints to model a balanced urban footprint. The output includes block coordinates labeled by district, a connected road network, and optional schematic-ready presets suitable for Minecraft imports. Conceptually, the tool treats the city as a partitioned grid where districts occupy contiguous blocks and roads form a navigable mesh. This separation supports rapid iteration, testing of density scenarios, and consistent deployment across worlds. Builders gain a predictable starting point for themed districts, while server admins can plan balanced cities for gameplay and performance. Unique value lies in reproducible, data-driven layouts that align with game mechanics and coordinate systems, enabling seamless handoff from planning to building. Core features include district distribution control, grid-based road networks, terrain-considerate placement, and multi-format exports. Use cases span quick prototyping, production-ready maps for events, and educational demonstrations of urban design within a game context.
How to Use
1. Provide inputs: city_size_blocks, grid_style, district_ratios, road_density, terrain_constraints.
2. Adjust advanced settings: seed, elevation_bias, and export formats.
3. Run generation: compute zoning, roads, and coordinates.
4. Review outputs: layout JSON, road network, and optional schematics.
5. Import into Minecraft or editor and refine as needed.

FAQs/Additional Resources
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What outputs does the tool provide?
Can I customize district distribution?
Does terrain affect generation?
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