DFF to OBJ Converter
Converts DFF 3D assets to OBJ with optional textures, enabling asset reuse in Blender, Maya, Unity, and Unreal.

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About This Tool
The DFF to OBJ Converter ingests RenderWare DFF files and outputs OBJ geometry with an accompanying MTL material file. Conceptually, it reads vertex data, normal vectors, UV coordinates, and material references, then reconstitutes the mesh in OBJ format with a corresponding MTL, preserving topology where possible. It can export textures if textures are embedded or accessible, producing a ready-to-use asset bundle for common 3D suites. The tool supports optional scaling to align source units with target software and can merge multiple meshes into a single OBJ or retain per-mesh grouping. Use cases include reusing GTA-style assets in Blender workflows, importing legacy models into Unity, or feeding assets into rendering pipelines where OBJ/MTL remains the standard interchange format. Unique value lies in robust handling of RenderWare material mappings and practical defaults that minimize manual post-processing while offering advanced options for batch runs. Core features include geometry extraction, material mapping to MTL, optional texture export, coordinate conversion, and optional mesh merging for project pipelines.
How to Use
1. Upload the DFF input file.
2. Set optional parameters: scale, export_textures, preserve_normals, and merge_meshes.
3. Start the conversion process by submitting the job.
4. Download the OBJ, MTL, and any texture files from the output bundle.
5. Review the log for any notes on missing textures or mesh anomalies.

FAQs/Additional Resources
Find Quick Answers
What formats are supported for input and output?
Will textures be preserved automatically?
How should I handle unit scaling?
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