PBR Generator Online

Generates procedural PBR material maps for 3D assets; aimed at artists, studios, and developers seeking consistent texture outputs.

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Om dette verktøyet

Generates procedural PBR material maps for 3D assets, enabling artists and studios to create albedo, normal, roughness, metallic, and ambient occlusion maps from a compact parameter set. It supports real-time and offline pipelines, offering repeatable results without sourcing external textures.
The core logic uses a base color and scalar factors to drive map generation. Albedo is tinted by color while metallic and roughness influence shading; a procedural normal map adds microdetails according to normal_strength, and AO is applied via an ambient occlusion layer. Outputs are standard PNG maps at the chosen resolution.
Beneficiaries include indie artists, studios, and developers who want fast material iterations and consistent assets across scenes. Its value lies in deterministic results, engine-ready maps, and a workflow that minimizes asset-sourcing time while maintaining compatibility with Unity, Unreal, and other engines.
Use cases cover game props, architectural visualization, virtual production, and asset prototyping. Advanced users can enable optional emission maps or tiling controls for repeatable textures. These features together streamline the creation of cohesive PBR materials.

Hvordan bruke

Provide inputs: base_color, metallic, roughness, normal_strength, ao_strength, resolution.
Choose maps to generate: albedo, normal, roughness, metallic, ao; optional emission.
Run generation and review outputs.
Download PNG maps and import into your project.
Test in the target engine and adjust parameters to achieve the desired material appearance.

How to use pbr generator online

Frequently Asked Questions

Finn raske svar

What inputs are required?
A base color and channel strength values (metallic, roughness, normal_strength, ao_strength) are required; resolution is optional but influences output map detail.
What outputs are produced?
Procedurally generated 5 maps: albedo, normal, roughness, metallic, and ambient occlusion, each as a 512x512 PNG by default.
Can the maps be used in engines?
Yes. The maps adhere to standard PBR conventions and can be imported into most real-time engines with sRGB color space for albedo.
Is the tool free to use?
Yes. It is a free online tool designed for quick material exploration and initial asset creation workflows.

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