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V-Ray to Corona Converter

A developer-focused tool that converts materials and scene settings from V-Ray to Corona, saving time for 3D artists migrating projects.

V-Ray to Corona ConverterAbstract 512x512 icon representing migration between render engines with bold shapes.

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About This Tool

The converter translates V-Ray material definitions and scene parameters into Corona-compatible equivalents to support a smooth renderer migration. It analyzes material types, maps shader nodes, and remaps texture channels to preserve appearance with minimal manual tweaks. The tool targets common shader types, texture maps, and light settings, enabling studios to migrate libraries efficiently. It produces Corona-ready material definitions and optional scene snippets for integration into the new pipeline. Conceptually, it acts as a translator that respects material intent and render semantics, adapting color management and texture handling to Corona's shading model. Users benefit from reduced rework, consistent results across assets, and faster onboarding when adopting Corona in production. Core features include per-material mapping rules, batch processing, texture path normalization, and output export in Corona-native formats. Use cases range from small studios migrating a single project to large studios replatforming entire asset libraries. The tool focuses on shader-to-shader translation, map compatibility, and scene parameter alignment, rather than asset creation or explicit geometry changes. Unique value lies in its heuristic mappings, batch capabilities, and clear output reports that aid QA and iteration during migration. Example workflows include converting a material library of 500 VRay Mtl entries to Corona-compatible materials and generating a summary report for review before import.

How to Use

1. Provide inputs: supply V-Ray material definitions and optional scene references.
2. Select target Corona version and the scope (materials, lights, textures).
3. Run conversion: tool maps V-Ray shaders to Corona equivalents using heuristic rules.
4. Review outputs: examine generated Corona materials and scene snippets; adjust mappings if needed.
5. Export/Apply: save converted assets and import into the Corona render workflow.

FAQs/Additional Resources

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What does this tool convert?

How does it handle textures and maps?

Can I batch multiple assets?

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CEO of Company

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John Doe

John Doe

CEO of Company

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John Doe

John Doe

CEO of Company

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John Doe

John Doe

CEO of Company

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John Doe

John Doe

CEO of Company

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John Doe

John Doe

CEO of Company

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

John Doe

John Doe

CEO of Company

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