Sprite Resizer
Resizes sprite sheets by scaling frames while preserving the grid layout and padding, helping game developers and artists adapt atlases for multiple target resolutions.
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Worked Example & Common Values
Below is a sample worked calculation demonstrating how Sprite Resizer processes input data instantly inside your browser.
Image dimensions: 4000 x 3000 pixels (File size: 5MB PNG)
Output WebP Image: 1920 x 1440 pixels (File size: 350KB, 88% reduction)
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About This Tool
How to Use
Provide inputs by uploading the sprite sheet and specifying frame dimensions and grid size.
Choose the scaling method by setting scale_factor or target size and adjust optional padding and interpolation.
Run the calculation to generate the new grid and sheet dimensions.
Retrieve the resized sprite sheet and the accompanying metadata JSON.
Integrate the outputs into your asset pipeline and test in your game engine.
Frequently Asked Questions
Find Quick Answers
What inputs are required?
Which formats are supported?
How does padding affect results?
Can I revert scaling or adjust later?
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