Recorder JS

A browser-based audio recorder for developers to capture microphone input, encode WAV PCM data, and export recordings for web apps, demos, and educational tools.

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About This Tool

Recorder.js is a browser-based audio recorder for developers. It captures microphone input, buffers PCM samples in memory, and exports a WAV (PCM 16-bit) blob for playback, analysis, or download. The tool operates entirely client-side, avoiding server-side encoding and enabling offline processing when network access is limited. It is well suited for voice notes in language-learning apps, in-app recording features in web dashboards, and lightweight audio demos for demonstrations.

Conceptually, recording uses getUserMedia to access the microphone, an AudioContext to route audio into a PCM buffer, and a small WAV encoder to package samples with the proper header. The encoder runs in JavaScript with no external dependencies, producing a widely compatible WAV file. The API preserves explicit sampleRate and channelCount metadata, and reports duration and size alongside the output blob.

Core differentiators include a self-contained WAV encoder, a minimal configuration surface for sampleRate and channels, and a clean export API that returns both the Blob and accompanying metadata. Optional enhancements include stereo capture, adjustable bufferSize, and the ability to export partial recordings. Use cases span language practice, lab data collection, podcast snippets, and interactive tutorials.

Limitations and edge cases: encoding beyond WAV (such as MP3) is not included; streaming long sessions should be segmented or exported at stop to avoid memory spikes. The tool relies on browser support for MediaDevices and Web Audio; permission denial, device unavailability, or suspend/resume cycles must be handled gracefully by the consumer code. When no sound is captured, the resulting blob may be empty or very small.

How to Use

  1. Provide inputs: set sampleRate, channels, and format (WAV);
  2. Request microphone access via getUserMedia({ audio: true });
  3. Initialize AudioContext and connect the input to a PCM buffer;
  4. Start recording and accumulate samples in memory;
  5. Stop recording and call export WAV to obtain a Blob and metadata;
  6. Use the Blob for playback, download, or further processing.
How to use recorder js

Frequently Asked Questions

Find Quick Answers

What formats are supported?
The core output is WAV (PCM 16-bit). Encoding to formats like MP3 is not included in the core tool and would require a separate encoder module. WAV provides broad compatibility for playback and analysis across browsers.
Which browsers are supported?
Support requires MediaDevices and Web Audio API. Modern desktop and mobile browsers (Chrome, Edge, Firefox, Safari on recent versions) are capable. Permissions and hardware availability govern actual recording capability; some environments may block access.
How is data encoded?
Samples captured from the microphone are converted to 16-bit PCM, interleaved as needed for stereo, and written into a WAV RIFF container with a 44-byte header. The duration is derived from dataLength, sampleRate, and channel count.
Can I stream or record long sessions?
Long recordings can be exported in segments or after stop. The implementation buffers in memory; very long sessions may consume more RAM. For large projects, segmenting by interval can help manage resources while preserving audio integrity.

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