Inspector Visibility Tool

Identifies common Unity inspector hide patterns and suggests concrete code patterns to improve in-editor readability for developers building Unity-based apps.

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About This Tool

Analyzing Unity inspector visibility patterns is a common source of editor confusion and serialization mistakes. This tool targets Unity developers who want consistent in-editor behavior across projects. By analyzing fields and attributes, it identifies when a field is hidden or shown due to attributes such as [HideInInspector], SerializeField usage, or custom property drawers. It focuses on patterns that developers frequently struggle with, offering concrete, code-first guidance rather than UI tweaks. The analysis is heuristic and respects Unity version differences to avoid suggesting incompatible approaches.
Conceptually, the tool treats visibility as a domain rule: if a field is serialized but not shown, ensure a clear reason, such as a private backing field with a public property, or replace with a dedicated drawer. For each detected pattern, it outputs a concise rationale, a recommended approach (for example, replacing direct field visibility with a custom PropertyDrawer or ShowIf-like attribute), and a ready-to-use snippet. It can also flag ambiguous cases where runtime reflection or plugin behavior could alter visibility, guiding the developer to review before committing.
Use cases include simplifying inspector UIs for large data models, preparing assets for QA, and reducing inconsistency in team projects. The tool's unique value lies in domain-aware recommendations that reflect Unity's serialization rules and common editor extensions. It differentiates between standard Unity attributes and third-party patterns, helping teams adopt maintainable patterns quickly.

How to Use

  1. Provide inputs: paste the code_sample and set unity_version and analysis_scope.
  2. Run analysis: choose scope and optional settings.
  3. Review outputs: examine detected patterns and sample snippets.
  4. Apply changes: implement the recommended patterns in your scripts.
  5. Re-run analysis: verify inspector behavior after changes.
How to use unity hide in inspector if

Frequently Asked Questions

Find Quick Answers

What patterns can the tool detect?
The tool detects standard Unity attributes such as [HideInInspector], SerializeField usage with private backing, and conditional hiding via custom PropertyDrawers or ShowIf-like attributes (including common third-party patterns). It analyzes class-wide, file-wide, or project-wide scopes and reports where visibility rules may be ambiguous or inconsistent.
Can it generate code samples?
Yes. For each detected pattern, the tool provides ready-to-use code samples illustrating how to implement clean visibility rules, such as replacing direct field visibility with a dedicated drawer or a well-documented conditional attribute, along with notes on Unity version compatibility.
Does it support multiple Unity versions?
Yes. The tool accepts a target Unity version and tailors guidance to serialization and inspector behavior associated with that version, helping maintain compatibility while simplifying visibility patterns.
Does it modify code automatically?
No. It only analyzes and outputs recommendations. Developers apply changes manually or via IDE snippets; the tool does not directly modify source files.

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