PBR Material Generator

A concise tool for artists and developers to generate PBR textures by adjusting core maps for real-time rendering workflows.

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About This Tool

PBR Maker Online provides a procedural, web-based workflow to produce PBR texture maps. You input base color, metalness, roughness, normals, ambient occlusion, and emissive properties; the tool then outputs maps ready for Unity, Unreal, or GLTF pipelines.
Conceptually, it decouples material authoring from 3D modeling. It converts colors to linear space, packs channels when requested, and exports independent or packed maps. This supports artists who need consistent results across assets and teams.
Core value: speed, consistency, and pipeline compatibility. Benefits: faster iterations, fewer memory-heavy mistakes, and a straightforward export workflow. Use cases include asset creation, prop textures, and character shading; advanced users can pack maps or generate resolution-specific outputs.

How to Use

  1. Provide inputs: set Base Color, Metallic, Roughness, Normal Strength, AO, Emissive Color/Intensity.
  2. Choose output: resolution, pack options, and export format.
  3. Generate maps: tool computes maps and previews.
  4. Export: download maps as PNGs or ZIP and name consistently.
  5. Integrate: import textures into Unity/Unreal/GLTF pipelines and apply to materials.
How to use pbr maker online

Frequently Asked Questions

Find Quick Answers

What is the value of map packing?
Packing metallic and roughness into a single map reduces texture memory and draw calls. The tool supports both packed and separate maps to match engine preferences and project constraints.
Can I export to Unity-ready textures?
Yes. Exports include PNG textures with standard naming conventions and selectable resolutions. A manifest or accompanying notes assist integration with Unity and other engines.
Does this support non-PBR workflows?
The focus is on metallic-roughness PBR workflows. It can assist in conversion tasks, but it does not generate non-PBR shaders or non-standard maps.
What inputs are required to generate textures?
The essential inputs are Base Color, Metallic, and Roughness. Optional inputs include Normal Strength, AO, and Emissive properties to enrich maps and outputs. The tool validates and defaults when needed.

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