GLB to FBX Converter
Converts GLB assets to FBX format to support animation, rigging, and pipeline compatibility for game dev and 3D artists.

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About This Tool
The GLB to FBX Converter translates assets from the GLB (GLTF binary) format into FBX, enabling compatibility with major DCC apps and game engines. Conceptually, the tool maps GLB data to FBX structures, preserving geometry, UVs, textures, skinning, and animations where supported. It is particularly valuable for studios migrating assets into Autodesk-centric pipelines or engines that prefer FBX for animation workflows. Core features include file validation, format mapping, and optional preservation of animations and materials. The tool operates as a backend conversion service that accepts a GLB file and optional parameters, producing a clean FBX artifact along with a concise mapping log. Use cases include asset handoffs between artists and engineers, preparing GLB exports for Maya or 3ds Max, and ensuring FBX compatibility for Unity and Unreal projects. The unique value lies in deterministic conversion of common GLB features to FBX, with explicit handling of textures and coordinate systems to minimize post-export tweaks. Typical workflow involves preparing assets in GLB, submitting via the file interface, receiving a ready-to-import FBX, and validating integrity in the target toolchain. The tool emphasizes data fidelity for meshes, textures, and skeletal data, while acknowledging limitations around shader graphs and nonstandard GLB features that may require manual adjustment in FBX-capable software.
How to Use
1. Provide inputs: upload a GLB file and set optional parameters (keep_materials, preserve_animations, scale, unit).
2. Start conversion: initiate processing; the tool uses streaming where possible to minimize memory usage.
3. Review outputs: download the FBX file and check asset integrity in your DCC or engine.
4. Validate materials and textures: ensure textures are mapped correctly and adjust if needed.
5. Integrate: import the FBX into your pipeline and verify animation compatibility.

FAQs/Additional Resources
Find Quick Answers
What formats are supported besides GLB to FBX?
Can animations be preserved?
Is batch conversion supported?
What are the size limits?
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