Video game writing tool
Generates narrative scaffolds, dialogue, and quest ideas for video game writers and studios seeking fast, craft-focused outputs.
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Om dette verktøyet
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Core Logic & Features: The tool uses domain templates and branching logic to produce a viable main quest arc and supporting subplots. Required inputs include genre, world setting, tone, protagonist description, and core conflict; optional inputs cover antagonist, stakes, factions, and lore constraints. The system generates beat-by-beat outlines, cast bios, and dialogue samples aligned to the selected voice, plus branching decision points with consequences, enabling designers to map player choices to outcomes and to adjust pacing by scene length and escalation curves.
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Inputs & Outputs: Inputs include: genre (string, sample: "Fantasy RPG", required), setting (string, sample: "Medieval city-state", required), tone (string, sample: "Dark, cinematic", optional), protagonist (string, sample: "Reluctant hero", required), antagonist (string, sample: "Corrupt emperor", optional), core_conflict (string, sample: "Recover a lost relic before invaders seize the realm", required), output_modes (string[], sample: ["outline","dialogue samples","quest seeds"], optional), branches (boolean, sample: true, optional). Outputs: outline (string, formatting: paragraphs), character_bios (array of strings), dialogues (array of strings), quest_seeds (array of strings), json_export (string, optional). Validation: ensure inputs conform to domain constraints and that required fields are present.
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Algorithms & Calculations: The tool relies on template-driven generation and a lightweight branching engine. It combines a main narrative arc with modular subplots, creates character bios with relationships, and produces dialogue lines in the chosen tone. For branching, it inserts decision points with consequences and ties them back to core conflict and pacing targets.
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Error & Edge Cases: Missing required fields trigger default placeholders or fallbacks for genre and conflict; conflicting tone/genre prompts yield cohesive, fallback outputs. Extremely long prompts are truncated to preserve coherence, and outputs may be regenerated with adjusted constraints to prevent repetition.
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Industry/Region & Localization: Supports US/UK English variants, standard game terminology, and localization-ready prompts. Uses conventional date/time references, and in-world measurement terms aligned with regional settings when provided.
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Assumptions & Exclusions: Assumes user provides clear genre and core conflict; excludes asset generation (art, music, VO) and non-narrative gameplay mechanics. It does not implement real-time collaboration or UI-specific guidance.
Hvordan bruke
- Provide inputs: genre, setting, tone, protagonist, core_conflict; optional antagonist, stakes, lore.
- Choose output goals: outline, dialogues, quest seeds, and branching preferences.
- Run generation: generate draft assets.
- Review outputs: refine prompts, adjust tone or scope, and regenerate as needed.
- Export: copy text or export JSON blocks for integration into scripts or engines.
Frequently Asked Questions
Finn raske svar
What outputs can I expect from the tool?
How does branching narrative generation work?
What inputs are required and which are optional?
Can outputs be exported for game pipelines?
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