ktx editor
A web-based tool to edit, inspect, and validate KTX texture files for developers and artists needing quick texture adjustments.

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About This Tool
The ktx editor provides in-browser access to KTX1 and KTX2 containers without relying on desktop applications. It parses the binary header to reveal dimensions, format, mipmap count, array layers, and face count, then enables safe, header-level edits. Conceptually, users supply a KTX file, inspect its metadata, adjust whitelisted header fields, and export a new KTX file that reflects the edits while preserving data integrity where possible. The tool targets graphics developers, asset pipeline engineers, and platform researchers who need rapid iteration cycles for texture assets. Unique value lies in in-browser validation of header-consistency, size checks across mip levels, and a streamlined export path that avoids external encoders for common header changes. Core features include support for KTX1 and KTX2, header readout, constrained edits (width, height, depth, mipmaps, format), data-length validation, and binary export. Use cases include correcting texture dimensions after compression changes, validating that edited headers align with data payloads, and preparing assets for engine pipelines with minimal tooling. By combining parsing, lightweight validation, and export, the tool reduces time-to-asset validation, accelerates iteration cycles, and lowers barriers for texture workflow prototyping.
How to Use
1. Upload a KTX1 or KTX2 file to the tool.
2. Review parsed header fields and mipmap levels.
3. Edit permitted header values (width, height, depth, mipmaps, internalFormat).
4. Run processing to generate a new KTX binary.
5. Download the edited file and inspect the validation report.
6. Load the texture in your pipeline to verify runtime behavior.

FAQs/Additional Resources
Find Quick Answers
What formats are supported?
Can I re-encode with different compression?
How is data size validated?
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