VR Viewer Online

A lightweight, browser-based VR viewer designed for developers, educators, and designers to preview 3D scenes without installing software.

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About This Tool

The VR viewer provides in-browser loading of 3D scenes and renders immersive previews in real time. It accepts a scene URL or uploaded file and targets developers, designers, educators, and researchers who need quick validation of asset readiness and cross device compatibility.
Under the hood, it uses standard GLTF/GLB and OBJ decoders, a WebGL renderer, and optional WebXR integration for headset mode. It supports progressive loading, basic lighting, and a choice of quality presets, while offering a simple device viewport emulation to mimic various headsets.
The tool emphasizes privacy by only transmitting content when explicitly uploaded or shared, provides a shareable preview URL for collaboration, and is not a game engine or physics simulator. It enables fast iteration cycles and helps teams validate UX, performance, and accessibility across platforms.

How to Use

  1. Provide inputs: supply scene_url or upload a scene_file with the VR scene.
  2. Configure basic rendering options: choose rendering_quality and device_profile.
  3. Load the scene: the viewer renders in real time in the in-browser canvas.
  4. Review outputs: inspect the preview, dimensions, and shareable link for teammates.
  5. Iterate: adjust quality or device emulation and reload as needed.
How to use vr viewer online

Frequently Asked Questions

Find Quick Answers

What formats are supported by the VR viewer?
The viewer supports common 3D asset formats such as GLTF, GLB, and OBJ via URL or file upload. Large or complex scenes may be streamed progressively. If a format is unsupported, the tool emits a non-fatal warning and attempts a fallback render or reports an actionable error.
Is my scene data private when using the viewer?
If a scene is loaded from a URL, it is fetched by the browser and not stored by the service. If you upload a file, the asset is used for the current session only and can be discarded. No persistent collection of user content is performed without explicit action.
Do I need specialized hardware to use the viewer?
No specialized hardware is required. The in-browser renderer uses WebGL and can emulate headset viewports on standard devices. WebXR support enables headset mode when compatible hardware is present; otherwise a 2D fallback is used.
Can I share or export the preview?
Yes. The tool provides a shareable preview URL that preserves the current scene and rendering settings for teammates. Export options may include a screenshot or a lightweight embed code, depending on the session capabilities.

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