Vector Editor Open Source
An open source vector image editor for designers and developers to edit SVG files locally with export options, without relying on remote servers.
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We're working hard to get this tool ready for you.
Worked Example & Common Values
Below is a sample worked calculation demonstrating how Vector Editor Open Source processes input data instantly inside your browser.
Birth date: Jan 15, 1995, Target date: Oct 20, 2023
Chronological Age: 28 Years, 9 Months, 5 Days (10,505 days elapsed)
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About This Tool
Conceptually, the editor models artwork as a structured SVG document with layers, groups, and nodes. Editing actions translate to equivalent DOM operations, preserving attributes such as viewBox, preserveAspectRatio, and id consistency. The engine validates syntax, collapses redundant nodes, and ensures exports stay compatible with major tooling. Local-only operation means no data leaves the device, supporting secure workflows for proprietary graphics. Users can import SVGs, perform edits, then export with embedded fonts, cleaned markup, or minified output suitable for production.
Core differentiators include a lightweight footprint, pure client-side processing, and a permissive open source license. It targets teams that value auditability, reproducibility, and extendability, offering an API or plugin pattern for automation and batch operations. Typical use cases include icon sets, UI illustrations, SVG sprites, and educational experiments in vector rendering.
How to Use
- Import an existing SVG file or create a new vector project, then save to the editor's workspace.
- Use vector tools to modify paths, shapes, fills, strokes, and gradients; adjust layers and groups.
- Apply transforms, alignments, and grid snapping; perform boolean operations as needed.
- Validate the SVG structure, preserve IDs, and ensure viewBox consistency for portability.
- Export the final asset as SVG or raster formats (PNG/WebP) with options for embedded fonts and minified markup.
Frequently Asked Questions
Find Quick Answers
Is the editor offline/local?
What formats are supported for input/output?
License and contribution?
How can I contribute or extend?
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