Unity Data Tools

Aimed at Unity developers and engineers, this tool analyzes telemetry and performance data to provide quick insights and export-ready summaries.

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About This Tool

Unity data tools provide a domain-focused engine to process telemetry and performance logs from Unity applications. It ingests CSV or JSON data containing frameTime, memory usage, GC allocations, and scene identifiers, then derives a consistent set of metrics. By normalizing input to a canonical schema, it enables reliable cross-project comparisons, trend analysis, and baseline profiling for performance-oriented teams.
Conceptually, the tool maps Unity-specific fields to a common data model, validates timestamps, and filters out anomalies. It computes averages, min/max, and percentiles, and can generate per-scene aggregations. Advanced options include moving averages, histograms, and anomaly flags. Outputs are provided in machine-readable JSON or CSV suitable for dashboards or CI pipelines.
Target users are gameplay engineers, performance analysts, and QA teams seeking objective performance signals. The differentiator is Unity-tailored data mapping, out-of-the-box metrics aligned to common Unity workflows, and ready-to-export summaries that integrate with profiling tools, dashboards, or CI. It reduces data wrangling time and improves debugging efficiency by offering consistent, project-ready results.
Core features include data ingestion, field mapping, per-scene metrics, time-window analysis, and export formats. Typical use cases include post-mortem performance reviews, regression testing, and capacity planning in game studios.

How to Use

  1. Provide inputs by uploading a CSV/JSON containing Unity telemetry fields such as timestamp, frameTime_ms, memory_mb, scene_name.
  2. Choose metric targets: average frame time, 95th percentile frame time, peak memory, GC allocations.
  3. Run calculations with a default 60-second window or a custom window.
  4. Review outputs in JSON or CSV; inspect per-scene summaries and time-series slices.
  5. Export results to analytics pipelines or CI dashboards and integrate with Unity profiling workflows.
How to use unity data tools

Frequently Asked Questions

Find Quick Answers

What data formats are supported?
The tool accepts CSV and JSON inputs and maps common Unity telemetry fields (timestamp, frameTime_ms, memory_mb, etc.) to a canonical schema for consistent analysis.
Can it handle large datasets?
Yes. The tool supports chunked and streaming-style processing. Memory usage depends on the chosen window and data volume; for very large logs, processing in chunks is recommended.
What metrics are produced?
Produced metrics include average and percentile frame times (e.g., 95th and 99th), min/max frame times, total and peak memory, GC allocations, and per-scene aggregations, all exportable as JSON or CSV.
Is it free online?
The service is described as a free online tool. Availability may depend on platform hosting and user access rights.

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