RXData Editor
RXData Editor enables uploading, inspecting, editing, and exporting RXDATA files used by RPG Maker games for safer data maintenance.
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About This Tool
Core capabilities include safe file upload, in-memory editing, schema-driven validation, and direct reserialization to RXDATA. The tool records a provenance trail and can generate a small summary report of changes. Optional features include diff generation for patches, JSON import to batch-apply edits, and export of patch hunks for version control. All operations are designed to be non-destructive until the user chooses to export a final file.
The workflow benefits developers, modders, and QA teams by reducing manual data extraction, speeding updates, and improving reproducibility across builds. The editor prioritizes data integrity by checking value ranges, mandatory fields, and cross-field references before export. It also preserves metadata such as file version and timestamp to maintain compatibility with downstream tooling.
Typical use cases include repairing corrupted RXDATA after a failed build, applying bulk tweaks to item properties, or migrating data between RPG Maker versions. The tool is built to be compatible with standard RXDATA formats and to minimize the risk of accidentally corrupting game data. Excluded scope includes support for non RXDATA formats, decompilation of game logic, and tools that modify data outside the RPG Maker data model.
How to Use
- Upload RXDATA file to edit.
- Inspect and modify fields within the defined RXDATA schema.
- Save a draft or export an updated RXDATA file.
- Download the edited file to your workspace.
- Run optional integrity checks and compare against the original.
- Use patches or version-control exports if needed.
Frequently Asked Questions
Find Quick Answers
What file types are supported?
Can I revert to the original RXDATA file?
Is the export compatible with RPG Maker versions?
Can I import edits from JSON?
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