Recorder.js

A developer-focused tool to document and analyze Recorder.js, a web audio recorder library, clarifying inputs, outputs, and integration use cases for web apps.

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About This Tool

Recorder.js is a specification-focused tool that describes a web audio recorder library. It outlines the domain objects, inputs, outputs, and the lifecycle of a recording session. Conceptually, it treats recording as a sequence: request media access, initialize an encoder, capture PCM samples, and produce a deliverable binary blob. Beneficiaries include frontend engineers, API designers, QA engineers, and product managers who plan to integrate audio capture in web apps. The tool emphasizes concrete, testable behaviors such as supported mime types, sample rates, channel counts, and duration handling. It highlights unique value by aligning encoding strategies with browser capabilities and by documenting fallback paths when a preferred format is unavailable. Core features described include permission handling, MediaStream capture, optional processing via Web Audio nodes, and output generation in common formats like WAV, WebM/Opus, or OGG. Use cases range from voice notes in productivity apps to in-browser podcasting tools and customer feedback widgets. The tool also details edge considerations like cross-browser timing, silent or partial encodings, and resource cleanup after stop. It differentiates between required specifications (permissions, sample rate bounds, media track configuration) and optional enhancements (live visualization hooks, on-the-fly resampling, and post-encode streaming). The result is a precise reference for developers to implement, test, and evolve recording features while maintaining consistent expectations across environments.

How to Use

  1. Provide inputs: set sampleRate (e.g.,
  2. , mimeType (e.g., audio/webm;codecs=opus), channels (1 or
  3. , and durationMs (optional).
  4. Initialize recorder with chosen options and verify browser support.
  5. Start recording; stop when desired;
  6. Retrieve outputs: recordedBlob, durationMs, mimeType;
  7. Save locally or transmit to server for processing.
How to use recorder.js

Frequently Asked Questions

Find Quick Answers

What is Recorder.js?
Recorder.js is a JavaScript library specification for capturing audio in web browsers. It describes the expected inputs, outputs, and integration points, without enforcing a particular UI. It focuses on permissible formats, consent handling, and encoding strategies to ensure consistent behavior across platforms.
What inputs does it require?
Core inputs include sampleRate, channels, mimeType, and optional duration. The spec also covers encoder selection, permission checks, and the dependency on getUserMedia. It defines validation ranges and fallback behavior for unsupported configurations.
How compatible is Recorder.js across browsers?
Compatibility depends on MediaStream and Web Audio APIs. The specification notes supported mime types and fallbacks for browsers with limited support. It provides guidance on feature detection, permission prompts, and safe defaults to maximize interoperability.
How are errors handled?
The spec defines explicit error codes for permission denial, device unavailability, and encoding failures. Implementations should return structured error objects with a code and message, enabling robust retry logic and clear diagnostics without UI prompts.

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