GLB Viewer

A file-based tool that loads GLB/GLTF models to inspect structure, materials, and metadata, helping developers, artists, and QA verify compatibility and quality.

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About This Tool

The GLB Viewer analyzes GLB and GLTF assets by extracting structural metadata and providing a concise, machine-readable report. It focuses on asset integrity, compatibility, and readiness for import into engines or pipelines. The tool does not render the model but derives counts, bounds, and resource usage to support automation and QA workflows.
Conceptually, it parses binary and JSON structures, resolves resources, and aggregates information about meshes, nodes, materials, textures, animations, and skins. It then computes a bounding box in a consistent unit system (meters by default) and flags potential issues such as missing buffers or unsupported extensions. This approach enables teams to triage assets early and integrate validation into CI pipelines.
The unique value lies in delivering a comprehensive yet compact asset snapshot that is suitable for automation, review, and integration with asset-management systems. By combining structural analysis with a clear, exportable data payload, teams can compare assets across releases, enforce standards, and reduce rework during engine imports. Core features include file ingestion, metadata extraction, bounding-box computation, resource linkage, report generation, and error logging. Use cases span game studios, streaming-asset pipelines, and tooling providers that require rapid verification of GLB/GLTF assets before downstream processing.

How to Use

  1. Upload a GLB/GLTF file to analyze and validate its structure.
  2. The tool parses assets and extracts mesh, texture, animation, and material data.
  3. Review the generated counts, bounding box, and conformance flags in the report.
  4. If needed, export the data for integration into pipelines or CI checks.
  5. Use the outputs to triage issues and guide asset optimization.
How to use viewer glb

Frequently Asked Questions

Find Quick Answers

What formats are supported?
The tool supports GLB (binary GLB) and GLTF (JSON with external or embedded resources). It handles common extensions and provides error logs for unsupported features.
What outputs are produced?
A structured JSON report including mesh count, primitive count, texture count, animation count, bounding box dimensions, and any detected issues, plus optional summary descriptors for assets in pipelines.
Does it validate GLTF conformance?
Yes, it checks GLTF 2.0 conformance to core structures and lists deviations with details such as missing buffers, invalid accessors, or unsupported features.
Are there size or performance limits?
It analyzes available data in memory; very large models may impact performance, but partial analysis is possible when resources are constrained.

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