Image Fill Color Editor

This tool enables rapid flood fill by color on raster images, helping designers replace contiguous regions with precision for mockups and game art.

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3,724+
Total Calculations Run
< 15ms
Browser Execution Speed
100%
Client-Side Privacy
4.9 / 5.0
User Satisfaction

Worked Example & Common Values

Below is a sample worked calculation demonstrating how Image Fill Color Editor processes input data instantly inside your browser.

Sample Input Birth date: Jan 15, 1995, Target date: Oct 20, 2023
Computed Result Chronological Age: 28 Years, 9 Months, 5 Days (10,505 days elapsed)
Execution Mode Client-Side In-Browser JS
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About This Tool

This tool provides flood-fill by color on raster images, enabling users to replace a contiguous region with a chosen color while respecting a tolerance threshold. It accepts a start point, a fill color, and optional connectivity and opacity settings, then outputs a new image with the same dimensions and channels as the input. It is suitable for UI mockups, game sprites, and asset editing where uniform region recoloring is required. Conceptually, the tool performs a region-growing operation that expands from the starting pixel to neighboring pixels whose colors fall within the tolerance band, ensuring edges remain crisp or anti-aliased as configured. In practice, designers adjust tolerance to balance precise edge control against unintended spills, and use connectivity options to control how the region is grown. The core value lies in fast, repeatable color replacement without manual per-pixel edits, enabling consistent, scalable edits across assets. Core features include configurable fill color, tolerance range, connectivity mode, optional opacity, and a non-destructive output; inputs are validated to prevent out-of-bounds coordinates, and defaults favor safe, predictable results. Typical use cases include recoloring character sprites, UI elements, icons, or any raster asset where a single region needs a uniform color. The tool focuses on speed, accuracy, and interoperability with common formats, facilitating integration into asset pipelines and web workflows.

How to Use

Provide inputs: start_x, start_y, fill_color, tolerance; choose connectivity and optional opacity.
Run fill: apply the flood-fill operation to replace the region connected to the start point within the tolerance.
Review outputs: inspect the resulting image data and metadata for completion, export as PNG or the original format.
Repeat as needed: adjust tolerance or fill_color and perform additional fills on the same image.
Optional: perform multiple passes with different tolerances for layered recoloring.

How to use image editor fill color

Frequently Asked Questions

Find Quick Answers

How does tolerance affect fill results?
Tolerance defines the color similarity threshold used to decide if a pixel belongs to the region being filled. A low value confines the fill to pixels nearly identical to the starting color, producing a tight boundary; a higher value expands the filled area to include colors farther away in RGB space.
Can I fill non-contiguous regions with one operation?
No. Standard flood fill fills only the region connected to the start point under the tolerance rule. To recolor multiple distinct regions, repeat the operation from a new start point or perform multiple passes with adjusted parameters.
What formats are supported for input and output?
Input formats typically include PNG and JPEG raster images. The tool outputs a raster image in PNG by default with the same dimensions and channels as the input, preserving alpha where present when applicable.
Does the tool preserve transparency when filling?
If the input image contains transparency, the algorithm respects alpha channels and preserves transparency in the non-filled areas while the filled region adopts the specified opacity and color according to the settings.

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