CYOA Maker

A tool to design, map, and export branching interactive stories without coding, suitable for writers, educators, and game designers.

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About This Tool

Purpose and scope of the tool are to support non-programmers in planning branching narratives. The tool models nodes, decisions, and outcomes as a directed graph and exports a portable data model. It is designed for writers, educators, and game designers who need a testable structure before implementation.
Core capabilities include node creation, linking choices to target nodes, and exporting to a standard JSON format consumable by runtime engines. The design emphasizes data integrity, path coverage, and reusability of narrative components.
Use cases include classroom storytelling curricula, indie narrative games, and prototype story engines where rapid iteration of branches is required. The tool differentiates itself by offering structured validation, explicit starting nodes, and an export schema compatible with common engines, without requiring coding.
Advanced users can add variables and conditions to drive branches, generate analytics on path counts, and integrate localization-ready fields for multilingual narratives. The result is a clean, engine-agnostic graph that supports collaboration across writers and designers while preserving the narrative logic for later implementation.

How to Use

  1. Provide inputs: define project name, starting_node_id, and node templates.
  2. Create nodes: add scenes with text, attributes, and possible choices.
  3. Connect branches: link each choice to a target node and specify conditions or outcomes.
  4. Validate & export: run graph validation and export the structured data model as JSON.
  5. Test & iterate: load into a runtime or prototype to simulate paths and refine branches.
How to use cyoa maker

Frequently Asked Questions

Find Quick Answers

What does CYOA Maker produce?
It outputs a structured graph representing narrative nodes and choices, exportable as JSON for integration with runtime engines or authoring tools.
Who should use this tool?
Writers, educators, and game designers who want to plan branching stories, verify path coverage, and collaborate without coding.
Can I import existing outlines?
Yes, optional import features map outlines into nodes and choices, preserving identifiers and references for quick setup.
Is localization supported?
Localization-ready fields are available so narrative text can be translated and managed for multiple languages without changing structure.

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