GLB to OBJ Converter

Convert GLB models to OBJ with materials and textures, suitable for 3D artists and developers needing broad software compatibility.

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About This Tool

This tool performs a GLB to OBJ conversion that preserves geometry, UVs, and material references where possible. It outputs an OBJ file plus an MTL file and any textures referenced by materials. The process flattens the glTF scene graph, converts coordinates to the target system, and writes faces in OBJ 1-indexed form. It handles multiple materials by creating separate MTL blocks and linking texture maps when available. The conversion is designed for static geometry; animations, morph targets, and skinning are ignored unless explicitly enabled in an advanced mode. Users benefit from broad compatibility with traditional 3D software, game engines, and asset pipelines that prefer OBJ/MTL inputs. Unique value comes from automatic texture export, material normalization, and optional scaling and axis conversion to reduce manual post-processing. Core features include robust parsing of GLB binaries, correct handling of vertex positions, normals, and UVs, material extraction, and sensible fallbacks when textures are missing. Use cases span asset re-use in modeling apps, cross-software interoperability for AR/VR previews, and quick porting of GLB assets into traditional workflows. The tool emphasizes predictable output formatting and traceable material references to minimize importer surprises and rework in downstream tools.

How to Use

  1. Upload a GLB file as input.
  2. Set optional parameters: scale, coordinate_system, and export_textures.
  3. Click Convert to start the process.
  4. Download the generated OBJ, MTL, and texture files, or a consolidated archive.
  5. Validate the outputs in your target software and re-import if needed.
How to use online glb to obj converter

Frequently Asked Questions

Find Quick Answers

What files are produced?
The tool generates an OBJ file, an MTL file, and any texture images required by the materials. If multiple materials exist, textures are exported per material and referenced in the MTL blocks.
Does it preserve textures exactly?
Embedded textures are extracted and saved alongside the OBJ/MTL. External textures referenced by the GLB are resolved to corresponding image files when possible; unavailable textures may be omitted with placeholder material references.
Can it handle animated GLBs?
Animation and morph targets are not exported by default. Static geometry conversion is guaranteed; enabling advanced mode may include limited animation data if supported.
What about scale and axes?
You can scale the model and convert between Y-up and Z-up coordinate systems. The tool applies the selected transform to all vertices and normals to align with OBJ conventions.
What if the GLB is large?
Large models are processed in a streaming fashion when possible. Extremely large files may require multi-step processing or result in outputs segmented into multiple OBJ/MTL components.

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