CG Builder

CG Builder helps developers and 3D artists generate procedural graphics code and scene graphs from a description, speeding shader development and asset prototyping.

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About This Tool

CG Builder is a code and scene generator that converts a concise description into executable graphics code and asset data. It targets shader programmers, graphics engineers, and artists who prototype visuals or teach rendering concepts. By abstracting geometry, materials, lighting, and camera into a compact DSL, it reduces boilerplate and accelerates experimentation. The tool then renders the description into GLSL or OpenGL templates and a machine-readable scene manifest that can be integrated into game engines or visualization pipelines.
Conceptually, the system builds an intermediate scene graph from inputs, normalizes units, and selects backend templates for WebGL or OpenGL. It computes lighting equations, material expressions, and camera projections, producing shader code, mesh data, and an asset bundle. Outputs are deterministic and reproducible across runs, enabling versioned experiments.
Audience benefits include indie developers, studio teams, educators, and researchers who need quick iterations, reproducible shader experiments, and shareable scene definitions. Unique value lies in cross-backend generation from a single DSL, built-in validation, and extensible presets that map high-level ideas to concrete code. Core features include the DSL parser, backend shader templates, scene graph export, asset manifest generation, and optional texture/material presets. Typical use cases involve rapid shader prototyping, interactive visualization demos, and teaching graphics concepts to students.

How to Use

  1. Provide inputs via the DSL description and target runtime.
  2. Choose resolution and color space.
  3. Run generation to produce shader code, scene data, and assets.
  4. Review outputs and adjust DSL parameters for refinements.
  5. Integrate the generated bundle into your project or export for sharing.
How to use cg builder

Frequently Asked Questions

Find Quick Answers

What is CG Builder?
CG Builder is a code and scene generator that translates a concise graphics description into executable shader code and scene data for WebGL/OpenGL workflows. It helps accelerate prototyping and teaching by reducing boilerplate.
What inputs are required?
Key inputs include a scene/material description in the DSL, a target runtime (WebGL/OpenGL), desired resolution, and lighting or camera settings. Optional presets can be used to accelerate common configurations.
What formats are produced?
Output includes GLSL shader templates, a scene manifest in JSON, and asset data (meshes/textures) packaged for integration. Export options include a bundled archive or language-specific templates for your engine.
How is accuracy ensured?
The tool validates the DSL against supported backends, enforces unit consistency, and uses deterministic templates. It reports validation errors with concrete references to inputs and offers defaults to maintain workflow continuity.

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