Blend to OBJ Converter
A file-conversion tool for 3D artists to convert Blender's .blend models into OBJ format, supporting geometry and textures for downstream workflows.

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About This Tool
The tool converts Blender project files (.blend) to OBJ geometry for downstream 3D pipelines. It interprets mesh data, UV coordinates, normals, and available textures, exporting them into a compatible OBJ workflow. Conceptually, the converter decouples model data from the source file and re-embeds geometry into a universal mesh format while preserving spatial scale and materials as far as possible. This is valuable for asset libraries, game pipelines, archviz, and 3D printing prep where OBJ is a common interchange format. The core value lies in automating export decisions, handling common edge cases, and providing predictable outputs without manual re-export steps. Unique differentiators include conservative material translation when node-based materials cannot be mapped, optional modifier application, and robust texture path handling to maximize texture retention. Use cases include sharing assets with teams using external renderers, importing Blender work into other packages, or creating assets for game engines that expect OBJ input. Core features cover: geometry export, UVs, vertex normals, optional textures, and scale alignment options; advanced options include applying modifiers and selecting axis orientation. Outputs are provided as an OBJ file plus MTL materials descriptor and optional texture files when found in the source project. The tool focuses on reliability and reproducibility across Blender versions, aiming to minimize manual rework and maintain mesh integrity across handoffs.
How to Use
Provide inputs by uploading a .blend file
Choose export options to tailor geometry, UVs, and textures
Run conversion to generate the OBJ + MTL and texture set
Download the results and verify geometry and materials
If needed, adjust axis or scale and re-run

FAQs/Additional Resources
Find Quick Answers
What formats are exported?
Will textures be included?
Can I preserve scale and axis orientation?
Are animations exported?
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