BC3 viewer

A focused BC3 texture viewer for developers and artists to decode and inspect BC3 compressed textures, verify color endpoints, and analyze block data quickly.

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About This Tool

The bc3 viewer provides a precise, non-GPU path to inspect BC3 textures. It accepts BC3 bitstreams or binary texture data and renders a pixel-accurate representation for validation. It is intended for developers, texture artists, and QA teams who need to verify color endpoints, alpha fidelity, and block-level integrity before integration.
Conceptually, the tool decodes each 4x4 block by extracting color endpoints, building a small color palette, and applying per-block alpha data to reconstruct RGBA texels. It reports dimensions and per-block statistics to aid comparison against reference assets. It also supports exporting decompressed results for offline analysis.
Its unique value lies in providing a fast, deterministic view into compressed data that helps detect palette issues, alpha misalignment, and block-level artifacts early in the asset pipeline. Core features include BC3 block decompression, RGBA reconstruction, dimension reporting, per-block metrics, and export options for PNG or raw buffers. Common use cases include pre-pipeline validation, cross-platform compatibility checks, and automated QA checks within CI, ensuring texture quality without relying on GPU decoding.
The tool is suitable for graphics programmers, engine developers, and artists who need reliable insight into how BC3 data maps to pixels, and who require a compact, repeatable workflow for texture analysis.

How to Use

Provide inputs: supply a BC3 hex string or binary file and specify width and height.
Choose processing options: select decompression mode and export format if needed.
Run calculation: the tool decodes blocks and rebuilds RGBA pixels for preview.
Review outputs: inspect dimensions, per-block stats, and visual results.
Export results: save decompressed data as PNG or RAW buffers for pipelines.

How to use bc3 viewer

Frequently Asked Questions

Find Quick Answers

What is BC3 texture compression?
BC3, also known as DXT5, compresses texture data by encoding color in endpoints plus a 4x4 texel palette and alpha in end points with per-block indices. The viewer decodes these blocks to RGBA for inspection and validation.
What inputs are supported?
The tool accepts hex-encoded BC3 bitstreams or binary texture files, along with width and height. It validates block counts and reports inconsistencies or truncation errors without modifying the original data.
How can I export results?
Decompressed RGBA data and per-block statistics can be exported as PNG, raw RGBA buffers, or textual block reports, enabling integration into build pipelines and automated QA workflows.

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