Unity Build Tool
A cross-platform Unity build configuration tool for developers to unify settings, defines, and pipelines across platforms.
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Om dette værktøj
Core logic applies a rule-based merger: inputs are validated, conflicts are detected, and per-platform overrides win where explicitly defined. The engine loads Unity's PlayerSettings concepts, merges with user-provided overrides, and emits a machine-readable profile. Advanced users can enable dependency graphs, which reveal how asset pipelines and code symbols influence build eligibility and output structure.
Audience includes build engineers, project managers, and automation engineers who require reproducible releases. The tool outputs a CI-ready configuration file and a summary report highlighting changes, platform gaps, and suggested defaults. It supports migration scenarios by preserving historical defines and flagging deprecated options, enabling safer transitions between Unity versions or platform targets.
Unique value lies in its explicit separation of required inputs from optional enhancements, its per-target normalization with conflict resolution, and its export formats suitable for integration with CI/CD systems. Use cases include onboarding new Unity teams, standardizing multi-platform releases, and accelerating build verification during nightly runs or pre-release cycle.
Sådan bruges
- Provide inputs: supply project_path, unity_version, and target platforms.
- Configure optional build options: define symbols, backend, and output_directory as needed.
- Run normalization: merge global defaults with per-target overrides to produce a unified profile.
- Review per-target overrides: inspect conflicts and decide per-target precedence.
- Export: save the unified build profile in JSON or YAML for CI usage.
- Integrate: feed the profile into CI/CD pipelines and validate with a dry-run build.
Frequently Asked Questions
Find hurtige svar
How does it handle conflicting defines?
Can it generate per-platform build scripts?
What inputs are required to start?
Does it validate Unity version compatibility?
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